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撚 Free OpenGL 4 Shading Language Cookbook - Second Edition pdf 琢 Author David Wolff וּ

撚 Free OpenGL 4 Shading Language Cookbook - Second Edition pdf 琢 Author David Wolff וּ 撚 Free OpenGL 4 Shading Language Cookbook - Second Edition pdf 琢 Author David Wolff וּ Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook You ll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way Overview Discover simple and advanced techniques for leveraging modern OpenGL and GLSL Learn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shaders Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and Clear, easy to follow examples with detailed explanations and full, cross platform source code available from GitHub In Detail OpenGL Shading Language GLSL is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed function, and are executed directly on the GPU It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL 4 Shading Language Cookbook provides easy to follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it Beginner level through to advanced techniques are presented including topics such as texturing, screen space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques The recipes build upon each other and take you quickly from novice to advanced level code. You ll see essential lighting and shading techniques examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques examples of screen space techniques including HDR rendering, bloom, and blur shadowing techniques tessellation, geometry, and compute shaders how to use noise effectively and animation with particle systems. OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications. What you will learn from this book Compile, debug, and communicate with shader programs Use new features of GLSL 4 such as subroutines, sampler objects, and uniform blocks Implement core lighting and shading techniques such as diffuse and specular shading, per fragment shading, and spotlights Use textures for a variety of effects including cube maps for reflection or refraction Implement screen space techniques such as HDR, bloom, blur filters, order independent transparency, and deferred shading Utilize noise in shaders Use shaders for animation Make use of compute shaders for physics, animation, and general computing Learn how to use new OpenGL features such as shader storage buffer objects, and image load store OpenGL Shading Language Cookbook OpenGL Second Edition David Wolff on FREE shipping qualifying offers Acquiring the skills of is so much easier with this cookbook You ll be creating graphics rather than learning theory Wikipedia GLSL , a high level shading language syntax based C programming languageIt was created by ARB Architecture Review Board to give developers direct control pipeline without having use assembly or hardware specific languages Khronos Registry The Khronos Group Inc contains specifications, header files, and related documentation for APIs including GLU, GLX, WGL In addition core API many extensions these have been defined vendors, groups also rd Randi J Rost, Bill Language, Third Edition, extensively updated experienced application programmer s guide writing shaders Part reference, part tutorial, book thoroughly explains shift from fixed functionality new era programmable additions that support programmability Industry Standard High Performance Graphics OGC Form Liaison Improve Interoperability within Geospatial D Graphics Communities has formed liaison agreement Open Consortium in interest jointly advancing open geospatial standards AR VR, distributed simulation, content services An intro modern Chapter Rendering Dynamic Table Contents At point, we ve seen most important parts gotten decent taste Now good time start exercising implementing some graphic effects, introducing nuances specialized features as go specification describes an abstract drawing Although it possible implemented entirely software, designed mostly set functions which may called client program, alongside named integer constants example, constant GLTEXTURED News Archives Documentation Overview industry widely used, supported best documented making inexpensive easy obtain information software Chapter Programming Guide Specifying Color Index Mode color index mode, glIndex command select single valued current void sifd ub TYPE c v const Sets cThe first suffix indicates data type parameters short, integer, float, double, unsigned byte Hi I really enjoyed latest shader programming, but actually not get into had quite lot teaching experience different places enjoy breaking down difficult concepts helping people various common problems trip you 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tratta entrambi prodotti dalla rete OpenGL 4 Shading Language Cookbook - Second Edition

 

    • OpenGL 4 Shading Language Cookbook - Second Edition
    • 3.1
    • 253
    • Kindle
    • 394 pages
    • 1782167021
    • David Wolff
    • English
    • 24 August 2017

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